This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
If you are interested in the final output rather than the application software, I suggest you use maya to model, animate and render the cube and use a compositing software for the fading effect. Tell if you want more details
I agree with melancholy. but if you have to use maya then just key the transparency of the material on the object. If you don't want a straight fade in then you can use a noise map and animate that to go from white to black.
I didn't mean if you were using Maya or not, Mathew:p I meant were you just going to be using Maya, or were you going to be using additional software for compositing.
melancholy and Pure_Morning answered you perfectly for either situation.
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