Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
hmmm - do you have spec turned off on the atmosphere shader maybe - i kind of figure you'd want to use some kind of facing ratio set up to get the atmosphere working right... just a guess tho.
Thats the guild I was following - its not a tut as it tells you no settings and its based on light wave - but it does has some useful tips - but there is nothing on the final layer.
I think using a ramp shader attached to the ambient coulor channel would work. That's what im using to get a similar effect with my asteroid. Just set the ramp shader to facing angle and adjust it from there.
Ill make a quick screen grab later when i get home.
Good work on the ship to
"If Less is more then think how much more more would be..."
Cheers - Glad I did not leave that to the last min as I would have been in trouble, but I happy with the result.
Any way mark this day - Omen is done - the final part has just been rendered and will leave the pc to render the whole ship now just to see it before its textured.
Anyway here is the head. Its changed again - it was so hard to finally come up with the final look as everything I tried just did not look good when you looked at the whole ship.
Took a little too long on this part, but this part had to be right.
Really looking good Tweetytunes, the head of it was worth taking your time on, it came out nice!
I'm looking forward to seeing this all textured with your background, would provide quite a challenge from my invading Mother Grubber....lol
Good luck with the rest!
Last time you`ll see it as a whole ship for a while now as I`m currently separating out the bits to texture. - UV Hell.
Really happy with the name plate - took for ever to sort out (Maya text is crap and very messy) but so worth it and I think it helps with the whole Earth feel to the ship.
Currently 2.1 million polys - awwe
**Edit just notice some of the pipe details are missing (I left them off the render layer - but I know they are there so its ok)
Last edited by tweetytunes; 29-04-2009 at 01:14 AM.
not sure i agree that it looks massive. I think it seems smaller than was intended without the reference. it will look great in the final comp.
I think texturing wise it should be easier than you think. you could duplicate the UV sets for a lot of it. likewise with dangos, it might speed things along a bit.
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