Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 20-02-2010 , 10:28 AM
honestdom's Avatar
The Nurb Herd
Join Date: Oct 2007
Location: London
Posts: 2,381

hammer - primitives

here is where i am so far.
user added image

50 primitives

# 2 20-02-2010 , 03:37 PM
Gen's Avatar
Super Moderator
Join Date: Dec 2006
Location: South FL
Posts: 3,522
Ha, that looks awesome! Nice move with the helix primitives.


- Genny
__________________
::|| My CG Blog ||::
::|| My Maya FAQ ||::
# 3 20-02-2010 , 04:34 PM
G-Man's Avatar
Subscriber
Join Date: May 2004
Location: Bowling Green. Kentucky U.S.A.
Posts: 810
Dude, Dude!..
add a smurf!,
i know i know you're already at the limit.

Non the less
looks nice, i'm digging it.
g-man


Follow My Business
On The Web!
Or
On Facebook!
# 4 20-02-2010 , 09:05 PM
EduSciVis-er
Join Date: Dec 2005
Location: Toronto
Posts: 3,374
Cool, looks great! I like the smooth background shape.

# 5 20-02-2010 , 10:54 PM
Chirone's Avatar
Subscriber
Join Date: Dec 2007
Location: NZ
Posts: 3,125
mushroom!

that's really cool




that's a "Ch" pronounced as a "K"

Computer skills I should have:
Objective C, C#, Java, MEL. Python, C++, XML, JavaScript, XSLT, HTML, SQL, CSS, FXScript, Clips, SOAR, ActionScript, OpenGL, DirectX
Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads