This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
Does anyone have any idea how to make water (not fluid effects, but particles) run over someone's face? I have created an emitter and used the head geometry as a goal, with a weight of 1. They fly all over the place but not really like water running over the surface. I am using a poly head model.
Oh..some particles do stick to the face, but the rest are all over the place.
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off