Only if you're pretend to convert the model to sub-d, if you want that, would be better if you model the figure only with quadsOriginally posted by thewooleymammoth
one question? does it really matter if you have triangles in your geometry? vs quads? cause i have alot... ill get the wire frame and the poly to you when i get home from school.
I agree, refference is the key, but I think thewooleymammoth could go about doing the head in a way where he would have more control. Box modeling a head can get very fustrating if you don't know your topology very well. I suggest importing image plains and create the head one poly at a time. This has 2 advantages in my opinion, you learn the topology better as you go, and you have better control over the topology.Originally posted by Gster123:Reference is the key, get as much as possible, also look into the basic shapes and froms of the head, proportions and positions of the various areas etc,
Could you post a wireframe of the low poly mesh so that we can see how the topology is going?
Of course! Thats the only way your going to find out whats the best method for yourself, its all a matter of personal preference. No one method is the best.Originally posted by THX1138
Well said Gster123; however, I reccomend thewooleymammoth try the many other methods of head modeling and see what he fancys best.