Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 23-09-2008 , 03:56 PM
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Mustang v6 2k5 < supra,WIP

sup peeps i been uber inactive for agggggessssss
got a bit of free time atm so i started me nissan went boooom due to the old BSOD oh thank you nortans for that :bow:
anyways any crits welcome user added image)

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Last edited by Sicky; 02-10-2008 at 12:49 PM.
# 2 23-09-2008 , 06:11 PM
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i was going to say "whats tha't big ugly line??" but then i realised it's the grid....

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that's a "Ch" pronounced as a "K"

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# 3 23-09-2008 , 06:37 PM
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# 4 26-09-2008 , 02:51 PM
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i need to see the topology user added image


You Deserve
# 5 26-09-2008 , 07:57 PM
Acid44
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not too bad so far, where the hell did you find good supra prints though? ive been lookin for ages

# 6 30-09-2008 , 05:41 PM
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# 8 01-10-2008 , 02:20 AM
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really? you got those off the-blueprints? all the supra prints i've seen there are waaaaaay too small user added image

# 9 01-10-2008 , 06:35 AM
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thanks akio user added image
yeah dude they are a bit small i wanted to try a renault clio o3 plate but didnt want to do a v6 or rally which i didnt want them blueprints are super small this supra one isnt that bad still loose quality tho on some parts im trying to get some webspace up and runnin atm so i can just paste in screenys kinda sucks doin one per post-

cause ive like done this by my self normaly i follow like some sort of tutorial i kinda wanted to go at this alone but im quite pleased with it user added image


Last edited by Sicky; 01-10-2008 at 06:38 AM.
# 10 01-10-2008 , 03:23 PM
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well i been playing around i started this as just like a trial if u will obviously its not great but as its my first kinda uncompleted model that ive done with no tut help so its kinda guess work, user that reply and that give tips aswell on aspects are much appretiated but that said im quite pleasedwith the model so far any tips people can give me , especialy with the windscreen n windows would be a massive help hopefully ill be ablke to do a model in more detail user added image)

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# 11 02-10-2008 , 05:01 AM
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Mustang

well i decided to start a new car. i decided on a mustang v6 2005 , i just think it looks nice nice lines , started with the hood of course so straight away ive run into smoothing problems lol lips n corners lifting anyone got any tips in reducing these sort of hicups?.

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Last edited by Sicky; 10-10-2008 at 12:20 PM.
# 12 02-10-2008 , 05:47 AM
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you're meant to say 'nice curves, i need to model them with a hands on approach' :p




that's a "Ch" pronounced as a "K"

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Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D
# 13 02-10-2008 , 11:53 AM
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well another update im not going to post smoothed and polyd version as my webspace isnt active yet n being able to upload only 1 image per post i dont realy want to keep spammin crap just to post a diffrent image , so her we go im realy tryin to keep this as clean as i possibly can , im doin the front bumper at the mo its rather tricky to follow the lines and the wierd angles the stang has but ill try my best.
C+c very muc welcome or any tips how to handle the front bumper on this one

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# 14 04-10-2008 , 01:35 AM
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another update im having so much trouble with this bumper the angles on it seem ultimately harsh any points on this bumper wouldnt go a miss lol

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# 15 04-10-2008 , 10:31 AM
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one suggestion is that take your time with your car...once youve blocked out the hood its time to isolate and and concentrate on modeling it accurately first off gather a lot of references of the car you are modeling so you have something to compare your 3d model to when modeling. Secondly keep your mesh all quads if possible and evenly spaced out. I also attached an image below
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