Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
for the gold it's a regular blinn, the color are dark yellow/brownish, the diffuse and eccentricity around 0.1. The specular color a bright yellow with a value of 2. Rendered with image based lighting with an HDRI. There is also a very bright spot light which only emits specularity to get some more highlights.
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