Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 08-04-2005 , 09:09 PM
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Sword (how original)

I did this sword since I never did one before.

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# 2 08-04-2005 , 10:14 PM
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really nice. this question may sound old, but how did u get the metal look?


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# 3 08-04-2005 , 10:26 PM
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Thanks,

for the gold it's a regular blinn, the color are dark yellow/brownish, the diffuse and eccentricity around 0.1. The specular color a bright yellow with a value of 2. Rendered with image based lighting with an HDRI. There is also a very bright spot light which only emits specularity to get some more highlights.

# 4 08-04-2005 , 10:28 PM
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is that just for the handle or the blade?


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# 5 08-04-2005 , 11:14 PM
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Only the handle. The blade has the exact same shader, except that the colors are grey instead of yellow.

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