Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 11-01-2011 , 06:31 PM
murambi's Avatar
Head of 3d Admedia
Join Date: May 2007
Location: nairobi , ken-ya
Posts: 1,340

Modelling Topology

Hey all wanted to start a thread on modelling topology for rigging and animation so ill start of with quite a controversial website let me know what you think


PHP Code:
http://www.pig-brain.com/tut02/tut02_01.htm 
now i use to modell the "wrong" way and where my model would collapse i would simply use blend shapes so what are your thoghts user added image

# 2 11-01-2011 , 07:30 PM
EduSciVis-er
Join Date: Dec 2005
Location: Toronto
Posts: 3,374
Just fyi, there is already a sticky on topology: https://simplymaya.com/forum/showthread.php?t=24483
But maybe this will be a good discussion. I'm no expert on topology, but I assume it can be a good idea to draw out your main edge flow on a ref image prior to starting.

# 3 11-01-2011 , 09:11 PM
Jay's Avatar
Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
LOL yeah I started a thread in the WiP section quite a while ago. Post your stuff there as its all relevant

cheers

Jay

# 4 03-04-2011 , 12:16 AM
Registered User
Join Date: Apr 2011
Posts: 1
yeah ,oh ,,

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