This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
Especially since a Jack bottle would be huge compared to a toad... when you have a beer can infront of him near his own size the bottle would tower over him.
Maybe give him a moonshine jug?
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lol very cool, I like your snow shader it's pretty sweet Only thing I would say is that he's a little too glossy for my liking I would tone down the spec on him a bit
Haha, his texture is a Lmbert one. The colors make him look glossy. He are not the first to say that but other than repainting him I am not sure how to fix that.
Edit, I am rude I know. Thanks for you kind words.
Last edited by RickStefani; 24-12-2003 at 04:50 PM.
Ok but Lambert shaders dont have a spec component.... so I'm confused. I also noticed that his trousers have a very well defined highlight, as do the rocks these two materials should be very diffuse and not reflect or give highlights... I would tweak your materials. Even if it means repainting.
So did you paint in the spec highlights? cause that's not a great idea. I dont mean to be rude but I think you've got a well modelled character that is being let down by the materials
Alan
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