Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 09-06-2003 , 05:51 PM
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I don't understand wht this means

... and how do I fix it?

// Warning: Mesh shape polySurfaceShape172 has no triangles in tessellation. //

# 2 09-06-2003 , 05:52 PM
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What were you doing when you got that message?


Danny Ngan
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# 3 09-06-2003 , 06:22 PM
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rendering with Maya software

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