Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 19-03-2019 , 01:18 PM
jasperCG's Avatar
Registered User
Join Date: Jul 2004
Location: Philadelphia
Posts: 1

Texture Deformer with RemapColor

I am using the Texture Deformer. I applied a solid Fractal to the Texture node of the deformer. That works.
As soon as I add a remapColor (or anything else for that matter), between the Texture node and the Fractal node, the texture deform ceases to work.

What am I doing wrong?

My node sequence:

Place3dTexture > solidFractal > remapColor > Texture slot of Deformer.

I have also attached a maya file that demonstrates this.

Attached Files
File Type: zip TestFile.zip (750.9 KB, 1003 views)
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads