Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 1 29-05-2005 , 06:54 PM
alienscience's Avatar
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Another texturing problem

Hi everyone, its me again. This time I cant figure out how to apply a texture I have created in photoshop. I layed out the UVs and then painted the texture behind it in photoshop and saved it. But now I have run into the problem of applying it to the actual model. Any answers?

# 2 29-05-2005 , 08:13 PM
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create a texture, like lambert or whatever, then assign its color file as the texture you painted. if you painted right over the texture snapshot you earlier exported from the texture editor, it should line up just right.

# 3 29-05-2005 , 09:12 PM
alienscience's Avatar
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Hey, thanks, that worked great. But how can I get rid of the UV lines?

# 4 29-05-2005 , 10:16 PM
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turn the layer off in photoshop before saving



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