Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 22-03-2004 , 10:49 PM
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finished model of austin ulster

i've finally had the time to put the right shaders on the car. The car paint is a blinn with a ramp attached to the reflectivity and diffuse. The reflections are hdri-maps on an envsphere. I think i'm about done but i would like to hear your comments.

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# 2 22-03-2004 , 11:44 PM
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Very Nice !!!

# 3 23-03-2004 , 12:00 AM
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Yup very nice..could we see a few renders at different angles please drubster?.


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# 4 23-03-2004 , 12:18 AM
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Nice Work! Yeah, would love to see it from different angles.



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# 5 23-03-2004 , 12:25 AM
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have no time, since it's midnight and i still have to study for my exam tomorrow. I'll render some more tomorrow. thanx for the positive comments.

# 6 23-03-2004 , 10:25 AM
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more images

more angles

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# 7 23-03-2004 , 10:27 AM
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more

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# 8 24-03-2004 , 12:32 AM
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mental ray render

and another picture. This time i rendered using mr. I used an hdri-probe to light the scene. Don't know the best settings for final ghatering so the shadows are al little pixelated. please let me know what you think of the differences between de maya software and mr renders. I thin k mr ray doesn't do anything extra's to the rendering. except for giving a lot more problems to rendering because of the complicated testelation for nurbs.

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# 9 24-03-2004 , 03:15 AM
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very good. I love the chrome and body material.

# 10 31-03-2004 , 09:26 PM
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Very nice!

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