Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 09-07-2011 , 10:17 PM
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Water Water Water

Hey guyz can u please help me how to make realistic water in maya ..

I am doing a scene in which it required. its STILL WATER EFFECT

# 2 10-07-2011 , 06:26 AM
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Could you show a pic like what you want...........dave




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# 3 10-07-2011 , 06:33 PM
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Could you show a pic like what you want...........dave


Here the image......user added image

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# 4 10-07-2011 , 06:43 PM
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Use the ocean shader you will need to change some of the values but that should work..............dave




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# 5 10-07-2011 , 07:17 PM
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i would just use a mia_x material.

# 6 10-07-2011 , 10:20 PM
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Yes go with Dom.............dave




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# 7 11-07-2011 , 03:54 AM
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What Dom said use mia_X with an ocean image as a bump map


Last edited by murambi; 11-07-2011 at 11:26 AM.
# 8 11-07-2011 , 05:12 PM
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Thanks guyzz i will try all the ideas....user added image

# 9 11-07-2011 , 08:20 PM
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actually i would just use a noise texture as a bump. set it to perlin noise.

# 10 11-07-2011 , 09:29 PM
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Give us some updates. Try all the different ones above, and post a render of it. I'm curious to see what worked and what didn't visually.

I was thinking a mia x will work also, with some displacement of the geometry for the front part, and another exact same material for beyond the fence except with noise. But I could be Waaaaaaay off. :-)

However, I'm curious if it will work using a colored shader (black gray in your case), and make it transparent enough to see through. I see some signs on the bottom, and muck. I'm not sure if that's significant to you.

Good luck!


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# 11 11-07-2011 , 10:09 PM
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this is the miax and perlin noise. only took a couple of minutes, but you get the idea.

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# 12 12-07-2011 , 02:02 PM
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Water_try

Hey guyz i made this with Blinn shader use noise in color texture and use ocean shader as bump.

now i will try with Mia material X...user added image let c which shader wins the water race..user added image

Here are the two images below.

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# 13 12-07-2011 , 03:08 PM
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Ocean_shader_try

this one is with ocean shader....

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# 14 12-07-2011 , 06:48 PM
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Here's my quick attempt basically there is more than one way to skin a cat

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# 15 12-07-2011 , 09:13 PM
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I like Dushyant's Second picture - the one with the Ocean shader as a bump.

I don't know what your actual environment is, but if it going to look like the reference, see if you can "calm" the waters a little bit. The first one - blinn with noise bump - water is too rough, but perfect for beyond the fence. The third one with just the ocean shader looks too pattern-like.

The reference looks like its in a quiet little corner of a lake, abandoned, calmness of the water with the chaotic mess - I like it a lot!!

Murambi's version is not bad, but I feel it's a little too rough.

Good luck! It's not going to happen overnight...working with shaders forces you to just push it just a little bit more.

I look forward to your completed project or progress....I just really love love the reference...I don't know why. user added image


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