Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 20-10-2004 , 06:17 PM
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Join Date: Jul 2004
Posts: 5

Problems with blendshape and rigged character

Hey guys.. im having a little problem.. i got my character all rigged up and ready to go and also with the blenshapes done (aplyed to the wrap deformer). but when i try to use the blend shape and also rotate the head or use any kind of joints, i get some funky stuff! If i have the SkinCluster calculate before the Blend Shape i can rotate normaly, but when i use the blend shape his head rotation gos back to the 0 0 0 rotation but the blendshape is aplyed normaly. but if i tell maya to calculate the blendshape before the skin cluster(which is what ive seen is suposed to be the correct thing) i get the rotation with the blend normaly BUT my head geometry (the head is a separate geometry from the rest of the body because im using it as a wrap) goes wayy up. like if i was moving it up in the y axis... plz anyone can help me!?!
thanks anyway

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