This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
This is a combo of 2D and 3D. The character is 100% 2D. The rifle is 3D and the ground is too. The buildings are a combo of a rough 3D render and then painting detail in.
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