Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 22-08-2015 , 03:13 AM
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Join Date: Jun 2015
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Animation to Pod File

Hi, I'm still a bit new to this so sorry if this is a noob-ish question.

I have a animated rig that works correctly in maya. When I export to pod format, the animation does not work. The part that seems to messing it up is that the rig is animating one whole mesh. Once I seperate the mesh to seperate pieces (for example: arm, legs, ects), then parent the bone to the mesh instead of binding the root bone to the mesh, the animation works correctly in pod format.

I'm a little confused as to why it won't work and I couldn't find much information about it online.


I have example files of the non-working version.

The pod file that doesn't animate:
https://www.dropbox.com/s/n9e25crwts...ample.pod?dl=0


The Maya file:
https://www.dropbox.com/s/tpm3zf7r4j...xample.mb?dl=0


Could somebody please help me out or please explain what is going on?

-thanks for reading!

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