Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 10-12-2006 , 10:21 PM
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Join Date: Mar 2006
Posts: 4

Realistic river

Hy. First of all i'm new and want to say hy...
With what to (and how to) make a (realistic) river that flow and then flows into lake?
I don't wont to use external programs and plug-ins for maya, just Maya Unlimited.
Is it better to do it with "fluid container with emiter", or with "particles and curve flow" or something else or combination...
What about texture...
Is there some tutorial for this...

user added image

Give me some opinion...

Thanks :p

# 2 11-12-2006 , 02:03 AM
NeoStrider's Avatar
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Join Date: Jun 2004
Location: Cleveland, Ohio (USA)
Posts: 1,541
why not just try both and see which looks better?


Accept no substitutions.
# 3 09-06-2007 , 10:45 AM
clebo99's Avatar
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Join Date: Sep 2003
Location: Baltimore
Posts: 75
What did you ever decide on this? I'm trying the same thing.

# 4 09-06-2007 , 12:48 PM
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Join Date: Mar 2006
Posts: 4
Yes i forgot to reply....

I decided to go for particles because i have much larger control, and results are better.
Results by using Fluid effects are more like glue effect than water.

For particles you can use surface flow or curve flow, but i didn't use any of it i control emiter with forces and make collision with object because i was simulating water stream thru canal.

i can post some pictures if somebody is interested..

user added image

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