Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 23-12-2007 , 11:43 PM
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part of model

I have found a free model of a dinosour (mayaAscii file .ma) that i want to use. From this model i need only the head.
I tried to delete the rest of the body. With no result.
Is there a tutorial how to do this?

Thanks

Pvol

# 2 24-12-2007 , 01:38 AM
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Join Date: Jul 2006
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is it rigged or just the geometry?

If it's just the geom' then you should just be able to delete the faces below the head.

If it's the rig as well, which I'm guessing it is, you will need to detach the head skeleton from the rest of the rig. You can do this by going into the Hypergraph and moving the joint (possibly one of the neck joints) out of the joint hierarchy.

I can't explain it at the mo as am off out but if you need more help I shall message later.

Cheers,

Chris

# 3 24-12-2007 , 08:10 AM
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Hello Chris,

in the hypergraph window i found the display of the Neck.
The help says that i have to delete the connection in the dependency graph view.
When selected al the other joints, i cant delete them.

The problem is that i only have limited access to maya on campas. So that i don't have much time to figure it out.

Thanks

Pvol

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