Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 16 24-10-2006 , 07:37 AM
Acid44
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thanx hybrid ill try that out

minor update -added this hood thingy

looking good in sub'd so far ill post that pic after or before school...

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# 17 24-10-2006 , 11:57 AM
Acid44
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alright as promised here is the shot of it dupped, combined, and converted to sub'd

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# 18 24-10-2006 , 02:18 PM
Acid44
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im having trouble with the side i cant figure out the cuves prooerly and ive started over many times so im wondering what would be the best way to get that curve at the top of the door that runs down the whole car??

# 19 25-10-2006 , 12:38 AM
Acid44
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update added these slits and started the side...

slits

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# 20 25-10-2006 , 12:39 AM
Acid44
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and the side

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# 21 25-10-2006 , 12:53 AM
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Looks like you have too much geometry on the door area. The less the geometry, the better your results will be, and the easier itll be working with later on.


- Hybrid
# 22 25-10-2006 , 01:11 AM
Acid44
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im going to clean it up later i got bored so i started the back...

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# 23 25-10-2006 , 01:13 AM
Acid44
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and herre it is all together so far...

watcha think so far?user added image

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# 24 25-10-2006 , 01:35 AM
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Do a quick smooth, lets see how it is then...its still too much geometry tho, IMO.


- Hybrid
# 25 25-10-2006 , 02:17 AM
Acid44
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coincidence?...?

i was gonna smooth anyways

i added a rough back lots of things to sort out still

heres the unsmoothhed and smoothed

btw wats imo stand for??

ill do a wire later

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# 26 25-10-2006 , 02:26 AM
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good start but you are rushing this car. there are some errors on the mesh for example the part where the wheel goes doesnt look round enough.
ru modelling from blueprints? and you will need a lot of ref images for this car. oh yea which model are you doing the f1 gtr or the f1 gt?


EDIT: I found a site for the car here you go https://www.conceptcarz.com/vehicle/z...1/default.aspx

# 27 25-10-2006 , 02:39 AM
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just to add my 2 cents worth, imo means 'in my opinion', more likely seen as imho, in my humble opinion.


Accept no substitutions.
# 28 25-10-2006 , 02:44 AM
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I would go back in and do alot of "cleaning up" on some of your more flat surfaces that you dont need all of that unnessasary divisions in. the form is there it just needs to be slightly cleaned up.


Just make it work

www.createdestroy.net/kcin
# 29 25-10-2006 , 03:19 AM
Acid44
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i do realize i am kindof rushing it and ya im working from blueprints but they suck im gonna try to find better blue prints and might have to start over :headbang:

younglion: its the plain old f1 lm only 3 left i the world so i figued id make another...

# 30 25-10-2006 , 03:51 AM
Acid44
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ok so in my search for blueprints i found some perfect koenigsegg ccr prints wich may be easier than the mclaren

if i continue the mclaren im gonna restart again because theres just too much cleaning to be done (unless someone wants to do it for me:p ) so should i

A) restart the mclaren and do it or

B) start a koenigsegg ccr from scratch

:headbang: :headbang: :headbang:

heres the koenigsegg for those that dont know

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