Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 16 12-09-2005 , 04:30 AM
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Thank you Mike! I'm really enjoying your book.

Thanks Samurai Jack!

Jay, thank you , and behave yourself!

tick135 I very much like how your entry is coming along!

Little update:
https://tenthchoir.com/Sept_Oct_Challenge005.jpg

I should be posting a feather fillied update late tomorrow

Cheers!

Dave

# 17 12-09-2005 , 08:34 AM
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Very impressive to see the purity of your modeling. Just a question: How do you make this render with the wireframe over? I sought a little on Internet and I only found plugins from Provide3D but I didn't test the demo version yet


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# 18 12-09-2005 , 03:27 PM
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Very impressive

I liked your model very much. It's one of most funny I've ever seen. I can't wait to see your work finished. Congrats, man.user added image

# 19 12-09-2005 , 05:29 PM
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you have imagination!! your model is beautiful and very clean indeed. i would really love to see some close-ups of the key areas like, the head and the beak; the arm pit (or wing-pit ?? ), the start of the leg...
keep posting...
and also, some links to your previous works, maybe? would love to check out.


Last edited by utpal; 12-09-2005 at 05:31 PM.
# 20 12-09-2005 , 08:23 PM
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Man joust was the shit back in the day.. i remember playing a PC version failry recently that you could play against people in real time... man.. that game was awesome. It has to be one of the first attempts at physics in a game.. faster you were going. harder it was to turn around. higher you went. faster you fell...

I just hope you make a nice scene in the end to do the charactor justice.


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# 21 13-09-2005 , 04:11 AM
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Hi kiveun- I don't know a whole lot about creating wireframe renders. I just harden normals on a poly model and use the MAYA VECTOR renderer. I believe the only settings I change from default are checking the INCLUDE EDGES box under the EDGE options (in render globals) and then toy with the edge weight and color. Then I just comp it over the "regular" render in photoshop setting the layer to MULTIPLY and adjust the opacity. Those are the basics anyhow.user added image

jrmarauri- Thank you! I think everything should be a bit goofy if even in just some subtle way.

utpal-I will post some close-ups for you soonuser added image

twisteddragon33-Yeah, Joust has stuck in my head for years. Even the damned sound effects ... I can still hear them! I played the HELL outta Joust! I will try to do it justiceuser added image

Wing update. The front part of the wing will overlap the feathers and look much more unified when I get things sorted.

https://tenthchoir.com/Sept_Oct_Challenge006.jpg

# 22 13-09-2005 , 07:42 AM
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i really find your legs quite interesting. i can see some details, but still can't figure out how you brought the shape out.. and the head and the beak are even more so. is your whole character a single mesh?
to show the wireframes, you can maye take a screen capture in Wireframe on Shaded mode. but, of course, won't look as good as your renders then...

# 23 14-09-2005 , 05:20 PM
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# 24 14-09-2005 , 05:58 PM
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Dave

Dude, going well! Impressive wings too. Looking forward to the textures

Later

Jay

# 25 14-09-2005 , 06:55 PM
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hey, thanks a lot man. that explains things a lot better.
when you see it in low-res, things do seem a lot simpler; but, its the figuring it out that takes a lot of learning. hard to believe that you are a beginner at modeling. i've been doing Maya for quite some time, but still can't manage model that clean.

keep it up, and keep posting...

# 26 14-09-2005 , 07:15 PM
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It's getting great!:bow:

# 27 14-09-2005 , 07:24 PM
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Hey Jay! Texturing this scares me. I think I've gotta restructure the feathers so that they're attached in groups and not individual meshes. Then some alpha channel work and maybe some displacement.

utpal- glad I could clear things upuser added image

jramauri- Ha! Thanks, man!

OK. One more before I have to drag my ass off to work. I've started in on the riding gear and added a banner. I think I should be able to finish up all the modeling (including the rider) by early next week.

https://tenthchoir.com/Sept_Oct_Challenge012.jpg

# 28 15-09-2005 , 07:55 AM
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it looks great! user added image
how many polys are you upto so far?


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# 29 15-09-2005 , 04:44 PM
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looks great Swanky, the eyes are great.

Dae


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# 30 15-09-2005 , 07:54 PM
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veeeeeeery cool, good modeling :bow: and i like that japanese-like flag, but the wings are going to be spread in the final pose, isn't it? because if not, it will be a mess....

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