Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 05-03-2005 , 12:19 AM
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UV, Mikes UV tut

Okay. got a question about mikes free texturing tut here... You got the uv snapshot thing that was exported to photophop and edited(the clack and white image)... well... how do you get THAT. The black and white thing.. i have no clue... And it skipped it in the tut...


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# 2 05-03-2005 , 12:39 AM
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In the UV Texture Editor, under Polygons > UV Snapshot. It will save the image. Next, open it in photoshop.

# 3 05-03-2005 , 12:42 AM
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sweet thanks. gunna try it now.

I thought you would be the one to answer first. lol.


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# 4 05-03-2005 , 12:44 AM
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nvm....


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