Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 1 22-10-2002 , 11:25 AM
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widescreen

this might seem like a stupid question but does anybody know how to get a widescreen view like you see on the dvd films.

thanks.

# 2 22-10-2002 , 11:28 AM
Kevin
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not wuite sure in what you are saying mate...

do you mean the monitor in widescreen, or a render in widescreen etc..

sorry philybeeee.. a little more info and im sure someone will help you out

# 3 22-10-2002 , 02:03 PM
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well im trying to get my rendered animation into an adobe premiere project with these settings

720 x 576 widescreen 16:9 (1.422)

but just cannot get that size in maya.

# 4 22-10-2002 , 03:38 PM
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Did you try to render as 1024x576 square pixels (pixel aspect 1:1) and then import that image into premiere?


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# 5 24-10-2002 , 05:47 PM
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yer but when i export it from premiere and put it on a vcd it streches to the full size of the screen. im trying to get them black blocks at the top and bottom.

# 6 25-10-2002 , 01:46 AM
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and these......for the camera settings...rendered out in widescreen....hope it helpsuser added image

# 7 25-10-2002 , 01:51 AM
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And these....hope it helps ya....also there are some settings for your camera that you can fiddle with....have fun and gl


Last edited by Saiyan; 25-10-2002 at 02:22 AM.
# 8 25-10-2002 , 07:39 AM
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Perhaps this could be a solution.

Originally posted by philybeeee
720 x 576 widescreen 16:9 (1.422)

This resolution ain´t a widescreen,You can check it with a calculator. Actually the ratio this resolution offers you is 5:4. However, this is the ratio you´d like to output your final video though, since that´s the Horizontal Vertical (HV) ratio most TV screens offer now. (although various widescreen 16:9 screens are being sold now, for EXTREMELY high prices user added image)

Maybe this could be causing you some trouble.

Perhaps this could help you:
  • Render the animation itself in this format (If available) 724 X 408, this will give you the HV Ratio you´re looking for (16:9).
  • In Premiere ©, establish the composition resolution or the new video settings (honestly, I don´t remember very well Premiere © but I´m sure you´ll get the whole idea) to the 720 X 576 format you mentioned before. (Most of the time this format is called CCIR-601, it´s the full PAL/NTSC Studio Resolution or so I read)
  • Import your 16:9 widescreen animation file into the 5:4 workspace you just created. I suppose you´ll have to scale it down just a bit since the difference is only four pixels, move it a bit to the center and if your background is black then you´ll have your top/down bars.
  • Now render you video or export it as VCD like you were doing.
I Hope this helps you a bit.
user added image

btw: If you really want to know, the official resolution for the VCD format is 352 X 288 (240 NTSC) and it is called CIF- 601, maybe it would be better instead of using the CCIR-601.


Last edited by adldesigner; 25-10-2002 at 08:02 AM.
# 9 26-10-2002 , 07:41 PM
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thanks people, ill give it a go with a test render.

us new people, i bet u get fed up with these daft questions.

# 10 26-10-2002 , 09:37 PM
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NP at all, I actually enjoyed this one! user added image

# 11 27-10-2002 , 04:11 PM
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thanks it worked, but i rendered all my frames as seperate images from maya. when i rendered as an avi file the quality was a not very good do you know how i get a good quality picture in widescreen.

# 12 27-10-2002 , 04:15 PM
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Well, Actually you did they way I would have done it.

I mean, the AVI renderer doesn´t seem to output a good image, so I guess the best way to render a good animation would be to render those images separately and then assemble them in Premiere © or whatever. As a matter of fact, if you want a really good picture and handling of everything you can even render them in layers -along with alpha channels- (such as reflections layers, shadows layers, etc) and then play with those when compositing.

# 13 27-10-2002 , 05:10 PM
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thats where it gets a bit complicated i guess,
ill just keep learning.

# 14 27-10-2002 , 08:00 PM
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Originally posted by philybeeee
thats where it gets a bit complicated i guess,
ill just keep learning.

I guess I should also ... user added image

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