Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 23-06-2004 , 03:31 PM
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poly head

well well im back and makeing a poly head for the summer... crits please user added image

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File Type: bmp head.bmp (171.5 KB, 241 views)

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# 2 23-06-2004 , 03:52 PM
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Thats a nice start, cant really say too mauch atm tho. Keep at it.


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# 3 23-06-2004 , 04:40 PM
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Good going, next time, could you please attach jpeg or GIF images ? .. then people dont have to download the images


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# 4 23-06-2004 , 05:21 PM
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mmkay...

oo first of all srry about the file but i am at the college working on this and its the only way i can save it ^^;
secondly...
as you can see i have made some progress and i anm about to begin consructing the lips, i am wondering isf there is a speacial tecnique for doing so?
your advice and crits are greatly apreaciated!!user added image

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Imagination will always lead to knowledge, while knowledge may not necessarily bring fourth imagination.
# 5 23-06-2004 , 06:12 PM
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You can render directly to Jpeg


Carsten Lind
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Maya Software Manager & Maya Instructor
LEGO Systems A/S
# 6 01-07-2004 , 03:27 PM
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ok so i have made some more progress but im not exactly happy with it
i would like some sierious crits so i know what exactly to work on please
thank you!!!
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Imagination will always lead to knowledge, while knowledge may not necessarily bring fourth imagination.
# 7 01-07-2004 , 11:25 PM
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nifty user added image
you shour try pulling the brow out more to the sides.. also the cheekbone seems to be a little low.. it should be somewhere over the lower edge of the nose.. hmm.. not the greatest explenation.. but im tired now user added image i can write a better one later if you need one user added image

other those things it looks great user added image


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# 8 08-07-2004 , 04:45 PM
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mmkay...
i hath gotton a tad further in this one so here check it out crit me to death please...

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Imagination will always lead to knowledge, while knowledge may not necessarily bring fourth imagination.
# 9 08-07-2004 , 04:53 PM
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Maybe show without vertexes and maybe on better angle user added image but much how I can see neck need lots of tweaking and shaping and nose too. Top of the eye is too flat. Maybe sharpen it.

Good luck, Reimo


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# 10 08-07-2004 , 10:38 PM
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Looks ok so far. Grab the inside of the eye lids, and extrude them back and up for a better look. And add an eyeball so you can get the shape right.


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# 11 09-07-2004 , 06:13 AM
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ehmm well it just need a alot more detail around eyelid... the nose doesn't look that good either nore the mouth...try pulling it like your refs... or even grab a mirror and start modeling user added image

mesh doesn't look correct if you ask me...
well keep tweaking and update it...would love to see your progress...
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