Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 12-01-2003 , 07:35 PM
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walk cycle progress

finally got around to attempting a proper realistic walk (though still havnt done the arms yet) - comments/critique if you have the time user added image

# 2 12-01-2003 , 07:49 PM
Kevin
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looks great kal!! really good mate - nice job!

# 3 12-01-2003 , 08:06 PM
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Yep, looking good. Pretty render too. user added image


Danny Ngan
Animator | Amaze Entertainment
my website | my blog | my job
# 4 16-01-2003 , 07:29 PM
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# 5 16-01-2003 , 09:50 PM
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I think it's looking really good. You might consider twisting the hips a teeny tiny bit to give the knees more room to work with. That might smooth out your knee motion a bit, although I don't think it's a problem at all. He is, afterall, wearing rigid armor pieces that will bounce and jitter around when he walks.


Danny Ngan
Animator | Amaze Entertainment
my website | my blog | my job
# 6 16-01-2003 , 10:40 PM
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thanks - good point.. could do with loosening up a.. didnt want to make things too "swingy" as he's meant to be a kind of psycho cyborg.
Gonna have to detatch the darn thing anyway as the local rotation axis on the left arm is completly screwed... I hate doing the troubleshooting bit user added image

# 7 16-01-2003 , 10:44 PM
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All part of being a good character TD. user added image


Danny Ngan
Animator | Amaze Entertainment
my website | my blog | my job
# 8 17-01-2003 , 12:03 AM
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user added image *grumbles to no one in particular and gets on with it*

# 9 17-01-2003 , 12:27 AM
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kal, i understand completely. I feel your pain...


Danny Ngan
Animator | Amaze Entertainment
my website | my blog | my job
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