Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 17-06-2004 , 12:28 PM
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Join Date: Jun 2004
Location: australia
Posts: 1

maya & stargate and cloaking/decloaking ships

greetings all, i was wondering has anyone been able to do a stargate animation or
a spaceship rippling for cloaking/decloaking ie appearing/disspearing.
Someone mentioned that you can use adobe photoshop for effects to put back into maya but i didn't think that was possible,

if anyone has any ideas let me know
thanks
bob

# 2 18-06-2004 , 04:32 AM
vladimirjp's Avatar
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Join Date: Jun 2003
Location: stuck in the 90's boston, USA
Posts: 1,871
u can do that with an animated shader.
not on the ship, but a shader containing the ship. i would probably use a deformer on a ship with a water-like refraction or possibly glass refraction too. (or animate the refration) but more importantly add a deformer on a sphere or a stand in for the ship ( a low, low rez version of ship big enough to surrond real ship) with a cloaking shader and animate the refarction.
i might add some blobby particles to enhance the effect too.

[that's how i probably would do it.]

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