Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
I am obviously new to Maya and have been going through tons of tutorials and material to get a grasp on this amazing software. I am wanting to design a tooth (molar) with all the high level of detail of an actual tooth. I am wondering where the best place to start would be, like should i use a poly...?
Please let me know what you think would be the best way to proceed to achieve the proper smoothness with all of the different contours and grooves.
Hey there ryan, I am also new to Maya and started out using Poly's to model everything, then I did a tutorial I got from here (Cartoon Dog) and found I liked the way the work flow was, starting with nurbs and converting to poly and subd's later on.
I suggest doing the Cartoon Dog tutorial I found it very useful.
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