Hi,
I dont really know of any tuts around on this, but it can be quite simply done with a bit of messing around.
Basically, you would be best of to use Mental Ray as your render.
Once you have done that, add HDR image.
This will cause some real world reflection on your surface. Change your material colour to a whitey grey colour, and play with your speculairy and stuff.
Hope this helps.
You can get some HDR images here if you dont have any.
https://www.debevec.org/Probes/
Here you can see some nice chrome texutre where the ball sits. All because of the reflections of the surrounding objects.
https://splutterfish.com/sf/gallery_v...&action=images
There's nothing normal about normals. In FACT i think the are abnormal.
Last edited by antiant; 21-10-2005 at 01:02 AM.