Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 03-09-2002 , 03:29 AM
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Nemo's Sub -- Dave Baer

Okay guys. I hope it's not to late to get into this challenge. Here's my entry. Of course, it's still a WIP, but it's a start.
user added image


Dave Baer
Professor of Digital Arts
Digital Media Arts College
Boca Raton, Florida
dbaer@dmac.edu
# 2 03-09-2002 , 03:38 AM
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Really good design! Good to see another person joining into the fray user added image Can't wait to see more!

Darkon


Red bellows of flame have blackened my stones
Convulsing my frame and cracking my bones
Hell's dragons of steel who roar in their chains
Crawl into my caves to suck out my veins.....

-The Mountain P.F.M.
# 3 03-09-2002 , 08:08 AM
Kevin
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dave_baer ...looking good mate!

just like the real thing.. good start

# 4 03-09-2002 , 02:16 PM
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ooo.. this one is gonna turn out sweeeet..:p

# 5 03-09-2002 , 03:58 PM
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Thanks guys. I'm busting my a$$ trying to get it done, alongside working on two animation projects and a Masters Thesis for school. Arrrgh!

Tell me... and be honest.... Does it get any easier out there? user added image


Dave Baer
Professor of Digital Arts
Digital Media Arts College
Boca Raton, Florida
dbaer@dmac.edu
# 6 03-09-2002 , 08:27 PM
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Originally posted by dave_baer
Tell me... and be honest.... Does it get any easier out there? user added image

i think you already know the answer man.. :p

# 7 04-09-2002 , 06:29 AM
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Like I said, time for me now is limited. I'm just hoping to get this thing finished cause I'm so overloaded with school work. I hate to start something and not be able to finish it.

Anyway, I added the front spikes tonight. Gonna work on the wheel house next time and add more detail to the body hopefully tomorrow. Well, here it is...


Dave Baer
Professor of Digital Arts
Digital Media Arts College
Boca Raton, Florida
dbaer@dmac.edu

Last edited by dave_baer; 04-09-2002 at 06:32 AM.
# 8 04-09-2002 , 12:24 PM
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with those added spikes it looks better man.. cool.. user added image

# 9 04-09-2002 , 10:17 PM
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Started to come alive now! user added image

Darkon


Red bellows of flame have blackened my stones
Convulsing my frame and cracking my bones
Hell's dragons of steel who roar in their chains
Crawl into my caves to suck out my veins.....

-The Mountain P.F.M.
# 10 06-09-2002 , 08:50 PM
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SubMarine

Cool, clean Design...but why did u chose Poly's for u'r submarine?

# 11 06-09-2002 , 10:21 PM
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BulletProof: It just seems easier for me to model in POLYs. I like to use NURBS when I'm going for a more organic look or something with curved edges, but polys just flows so much easier for me. user added image


Dave Baer
Professor of Digital Arts
Digital Media Arts College
Boca Raton, Florida
dbaer@dmac.edu
# 12 06-09-2002 , 10:37 PM
Kevin
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i must agree with dave here... much prefer polys!

# 13 07-09-2002 , 12:41 AM
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Nurbs & Co.

For everybody what he prefers. A Submarine for me is a organic object...Nevermind...keep on the good work. Interested to see more of it....

b u l l e t

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# 14 07-09-2002 , 12:45 AM
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Man you guys are going to run me to drink...I don't think I can keep up user added image
3DNut


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Some people are alive only because it's illegal to kill them.
# 15 07-09-2002 , 12:47 AM
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Race ?

Why shouldn't you keep up? At this point every model has it's advantages...very hard to say which is best so far....great ideas from everyone....:banana:

b u l l e t

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