Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 14-01-2004 , 01:34 AM
Dann's Avatar
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Join Date: Feb 2003
Location: Los Angeles
Posts: 695

Ocean + displace

Hey all,

I'm trying to do this shot where I have a heart shaped displacment in the ocean. I was trying to use Maya's Ocean, but I cannot figure out a way to add a bitmap displacement on top of the Ocean displacement. I've tried Layered textures, and Layered Shaders but to no avail. Can anyone think of a way to combine these effects?

Because of some of the close up shots and the angle of my camera, I cannot use a bump map or some 2D tweak. I have to displace the geometry within the ocean.

Thanks,
-dann

# 2 14-01-2004 , 03:15 AM
Pony's Avatar
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Join Date: Mar 2003
Location: with PonysGirl
Posts: 2,573
try takeing the outputs of the 2 bumps and run them in to a blend color node. take the out of that and put it in to the bump on the shader...

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