Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 04-11-2004 , 05:09 PM
Minstrel's Avatar
Subscriber
Join Date: Nov 2002
Location: Made in Spain
Posts: 422

Subd and self shadowing effects

Hi All, based on the cartoon video, I made a dolphin which came out really nice. The only issue I am having is that when rendering, the area around the mouth shows some self shadowing effects. I normally can get rid of this stuff when using polys or nurbs, but with subd I dont know what tools are available for this other than increasing the detail lvl (refining to lvl 4-5), which is not working in this case. By the way, none of my lights are casting shadows, so it is all self shadowing. If I render the poly version I dont get self shadowing, but then again the mesh is a lot less rounded.

The other question I have (i have maya 5.0), is there anyway to get mental ray to render subd's?

I can post a picture of the dolphin once I get home if that will help

# 2 05-11-2004 , 12:58 AM
Minstrel's Avatar
Subscriber
Join Date: Nov 2002
Location: Made in Spain
Posts: 422
Here is a picture of the area around the mouth im having problems with.

Attached Images
File Type: bmp selfshadowsample2.bmp (225.1 KB, 173 views)
# 3 05-11-2004 , 01:04 AM
Minstrel's Avatar
Subscriber
Join Date: Nov 2002
Location: Made in Spain
Posts: 422
And here is a picture from the back where you can't see the mouth.

Attached Images
File Type: bmp dolphinsmall.bmp (225.1 KB, 157 views)
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off