This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
Any comments on available improvements would be much appreciated, If anyone remembers starcraft, the is a protoss zealot, anyways critiques would be great,
thanks Drewed
he looks pretty good so far. there are maybe a couple of unnecessary edge loops going up the neck. also i would lose that blue background - it's just too distracting and unnecessary.
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