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30-09-2004, 12:42 AM   #16
Element_Khaos
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haha its on my desktop too. COPIER!!:p :p :p
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30-09-2004, 09:42 AM   #17
ransick
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:speechles
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30-09-2004, 10:07 AM   #18
infected_mind
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Yup.....he has some flaws .....but i stll learning!!
The next my model will be with more details and i hope do not
make same mistakes!!!

10X again
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30-09-2004, 11:10 PM   #19
andrenegron
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very nice... :laugh: :laugh: :laugh::tup:

good job...
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01-10-2004, 03:32 PM   #20
Der Kaiser
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awesome work there. about how long did it take you? excellent job on the detail work. looks good.
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01-10-2004, 04:50 PM   #21
RubberChicken
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Your next model is going to be even more detailed?!?! W0W!
This model looks amazingly cool! Good job!
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02-10-2004, 07:30 PM   #22
infected_mind
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Here is some new image......lika paper
I like the effect
Attached Thumbnails
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Name:	mech_destroyer_cgtalk_paper.jpg
Views:	338
Size:	192.9 KB
ID:	17672  
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02-10-2004, 07:40 PM   #23
Element_Khaos
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whats that the canvas filter in photoshop? i think it will look even more cool if you pump the contrast and then filter it, it will look less CG i think
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02-10-2004, 07:44 PM   #24
Element_Khaos
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actually i just tried pumping the contrast on it. it looks different and it def. is cool but its not the effect i was hopin for, it looks much darker and richer with the contrast pumped a lil tho you should try it
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27-10-2004, 10:45 AM   #25
deryk
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wow what renderer did you use to get that quality of rendering? looks real different from the typical maya render software.
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27-10-2004, 02:29 PM   #26
infected_mind
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...
I render this with Turtle. But i render this 40 hours.....
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27-10-2004, 06:48 PM   #27
twisteddragon33
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40 hours!!! ouch.

May i suggest if you REALLY wanna wate a few days of rending, Put on very simple color sceme, Like basic blinns with reds, blues, whites. so on. And take a picture of a room. Blur the image and add it as a background plane. Take the model with the knew plastic like textures render as it is now but without the far wall, And it will look like a Toy on a table in your room.:-D
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27-10-2004, 09:54 PM   #28
Billy_Cat
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Whats the poly count? Please tell!
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28-10-2004, 04:05 PM   #29
Dr Lucien Sim
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Very Nice! Love the little details... my only crit is that the feet should be bigger, just to hold up the wait of the mech. I would love to see another object in the scene to get a scale referrence.

GOOD STUFFF!
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23-02-2005, 08:12 PM   #30
infected_mind
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Here is some INFO....
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ID:	19821  
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