Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 26-06-2009 , 03:16 PM
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B-17G

Hey everyone, this is my WIP of a B-17G that i have been working on during my spare time since April. I've done alot of research trying to make it as acurate as possible. I think the mesh is abit low poly but I think it still looks pretty good when I add the bump texture. I'm thinking about maybe building the interior as well.
Any criticism is encouraged!

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# 2 26-06-2009 , 03:23 PM
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hey looks cool man, i think it does show its low polyness around the curve in the tail section. Texture-wise i would say it needs some grime etc and i think the anti-aliasing settings could be notched up. A nicer environment would make nicer reflections in the glass which would look cooler.

good so far tho user added image

# 4 26-06-2009 , 03:29 PM
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Thanks!
yea, I've had some trouble with the tail, I might have to redo the edge or smooth it out which will take some work. also I dont have the glass shader set up for the windows yet, its actually just a lambert shader right now, but i still have ALOT of work to do on this

edit: in the First pic I dont have the glass shader but in the of the attachments I do

# 5 26-06-2009 , 11:08 PM
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nice work so far, what are those red things in your last picture?

i like the propellers, they look really sweet

how did you make your textures and the rivots?

do you have a bump/normal/displacement map on the wheels?

that's some funky edge flow you got there in the plane, looks almost like it's a spider web

lucky it's a hard surface i guess




that's a "Ch" pronounced as a "K"

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# 6 27-06-2009 , 05:47 PM
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Chirone:Thanks for your comments!

the red things are just part of the exterior layer, the engines,wings, and body all should be red but since I'm still working on them I havnt added them to that layer yet.

I first used the 3dpaint tool to outline the green and grey areas on the plane, and did some more work with the tool creating the difuse,normal, and bump map. The bump map I had to edit in photoshop which took, a very, VERY long time.

Yes, there is a normal,bump,and diffuse for the wheels.

Are you talking about the wings edge flow?

# 7 28-06-2009 , 12:12 AM
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Originally posted by Monkey Wrench
Are you talking about the wings edge flow?

yeah




that's a "Ch" pronounced as a "K"

Computer skills I should have:
Objective C, C#, Java, MEL. Python, C++, XML, JavaScript, XSLT, HTML, SQL, CSS, FXScript, Clips, SOAR, ActionScript, OpenGL, DirectX
Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D
# 8 28-06-2009 , 12:18 AM
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Looking rarther stonking mate!

Good job


"No pressure, no diamonds" Thomas Carlyle
# 9 28-06-2009 , 06:17 PM
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Heres a better environment for my renders, The lighting isnt perfect, I did this last night when I was pretty tired

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# 10 08-07-2009 , 09:56 AM
can you post images of the texture, try adding pannel lines rivets, dirt etc. i guess the render is done with a phisical sun?

user added image

ignore the tits

# 11 13-09-2009 , 04:45 PM
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Hey everyone, its been a long time since i posted up some pics but I have been working on this project.

I was able to smooth out the entire frame of the fueselage without to much trouble of remapping the uv's. Also since last time, I have finished all of the textures for the model And I also created another version of the color map that has a different emblem and is brown rather than green.

https://img197.imageshack.us/img197/886/491409.jpg

https://img10.imageshack.us/img10/706/b1791409.jpg

https://img178.imageshack.us/img178/5682/391409.jpg

https://img197.imageshack.us/img197/5447/291409.jpg

# 12 18-09-2009 , 08:34 PM
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looking good
you will have to do a short animation of it landing with a engine on fire.................dave

# 13 19-09-2009 , 03:33 PM
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hmm... I was planning on doing an animation, maybe ill add that to the end!

# 14 22-09-2009 , 02:55 PM
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# 15 08-04-2010 , 09:15 PM
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