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# 81 07-03-2003 , 01:43 AM
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She really look fantastic KBrown! user added image

It is a pleasure to watch it come this far. And with an ocean around, this will RULE!

hehe you even put up the lights indicating port and stearboard! I dont' know, maybe there is supposed to be one or two top lights in white (im not sure about this).


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# 82 07-03-2003 , 02:29 AM
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Wow, kb.. i would call that finished! Awesome job! Only thing, did you add barnicles? Or are you going to not do that?.. k, cya user added image.


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# 83 07-03-2003 , 04:40 AM
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Kbrown, your making me look bad!! user added image Great work! Can't wait to see it in water. Good luck, looks very professional. Thanks,
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# 84 07-03-2003 , 07:56 AM
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Originally posted by undseth
I dont' know, maybe there is supposed to be one or two top lights in white (im not sure about this).

Actually there is one but apparently I have forgotten to update the light linking so it's not illuminating anything user added image Thanks for pointing this out user added image

M: Do you mean barnacles? Quote from dictionary.com:

"Any of various marine crustaceans of the subclass Cirripedia that in the adult stage form a hard shell and remain attached to submerged surfaces, such as rocks and ships' bottoms."

If yes I think I'm going to skip doing them 'cause once this boat is in open seas they won't be seen anyway...

Brian: Thanks! I feel the same way about some of your work too user added image


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# 85 07-03-2003 , 08:34 AM
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Very nice. user added image

# 86 07-03-2003 , 08:42 AM
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Here is my todo list:

1. Correct the light linking of the white light undseth mentioned
2. Add some fixing geometry to the bars so they don't just stick out from the deck.
3. Add the anchor type things (don't know what they are actually :p) with chains.
4. Same as #2.

Optional:
5. Maybe add some more rust to the areas where parts make contact.
6. Your ideas?


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# 87 07-03-2003 , 08:45 AM
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Ooops... allmost forgot... It has no exhaust pipe user added image


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# 88 07-03-2003 , 09:30 AM
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WOW!... uhhhhhhhh..... nice job mate! That is sick! And to have a todo list like that only makes it that much more insane! user added image All in a good way of course! Nice Job!!!


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# 89 07-03-2003 , 10:53 AM
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Quiet at office so I played around with photoshop a bit user added image. Hope you don't mind user added image.


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# 90 07-03-2003 , 08:44 PM
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I mentioned top lights earlier; I actually "referred" to some missing lights in the top-top-top mast. I think there "should" be a combo of white and yellow (front/rear oriented) in this/these light(s).

The rain actually looks pretty good I think user added image


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# 91 08-03-2003 , 03:09 AM
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That is fantastic!!!!


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# 92 08-03-2003 , 03:18 AM
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Kick @$$ KB cant wait for more=)


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# 93 08-03-2003 , 03:32 AM
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BTW, yes i meant barnacles user added image.. sorry for my kindergardenish spelling user added image.


"I should call you sugar maple tree cause i'd totally tap that" haha

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# 94 08-03-2003 , 04:02 AM
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Wow... This is turning out great. This will be fun to watch animated. Maybe you'll consider making a tutorial??? There are enough car tutorials, we don't have enough boat tuts. Give it thought. =]

Keep up the good work!


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# 95 08-03-2003 , 08:33 AM
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very very nice work...I love the nice lighting (not to mention very realistic feel to the whole thing)!...I have kind of an abstract question K...what video card are you using?


just trying to pick a few things up
# 96 11-03-2003 , 04:27 PM
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Phew. this thread really packs a punch.

Kman, excellent model! I congratulate you.

# 97 13-07-2003 , 03:46 AM
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Bringing this thread alive again. Started animating with a light version of the ship. What do you think about the ship and camera motion?

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# 98 13-07-2003 , 06:23 AM
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That is sweet man. Keep it up. I love the realism.


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# 99 13-07-2003 , 11:56 AM
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Ahh dude your putting us to shame now mate... great job...


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# 100 13-07-2003 , 12:16 PM
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this is looking so great user added image
good job!

# 101 13-07-2003 , 12:18 PM
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oh about the camera ,i think its a tad static
play with it a bit ,maybe when the big wave comes get
some extreme view and really push it..

# 102 13-07-2003 , 03:14 PM
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very nice....


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# 103 13-07-2003 , 08:01 PM
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LOVE the motion m8!

I can see the dynamics and particle animation in my head as it plays!

Great job dude!


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# 104 13-07-2003 , 11:09 PM
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WOW!!! the motion is fantastic!

the whole scene is looking amazing! the only thing I saw was the intersection between the sea and the boat at the end where the side of the hull gies under the waves (but I guess that can be covered by sea spray etc etc)

great stuff truly inspiring!
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# 105 13-07-2003 , 11:18 PM
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Whoa, I remember this! Already the top thread again! In any case, this animation is awesome... keep up the great work! You have to show us this when its fully rendered out user added image.


"I should call you sugar maple tree cause i'd totally tap that" haha

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# 106 14-07-2003 , 12:11 AM
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Thanks guys. I've already tweaked this angle a bit more. My intention is to make a "helicopter angle" as well and then cut between the two. Maybe a third angle at sea level from behind would be appropriate too... not sure...


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# 107 14-07-2003 , 09:36 PM
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This is just a test cut. Still lot's of errors to correct but at least you can get the idea what I talked about in previous post. I think I will not add a third angle as there would be too many cuts then...

I know the boat is airborne at the end and the sea is penetrating the decks but other than that C&C is welcome...

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# 108 14-07-2003 , 11:32 PM
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Wow! Looks great! Aside from the two things you mentioned already mot much to criticize. Motion looks good - lots of weight and good angles - esp. the one from the front. Sweet.


Check out the subsurfacescattering on my tongue...

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# 109 15-07-2003 , 09:35 AM
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looks great... BUT... i would add more textures. some of the items on the ship dont look as they were textured. me thinks... user added image

besides that... awesome work... (i have not done any model in maya so far ;\)
v.

# 110 15-07-2003 , 08:49 PM
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Great work!. Shading is very good, good eye for detail, like the wear of the deck, and the rust on the sides. Working or worked at/in the neighbourhood of ships?
The animation is going to look great, can't wait to see it.

Chris

# 111 16-07-2003 , 01:01 AM
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Thanks guys.

Vertiis, I may add more textures to the minor bits if they are shown closely in the final animation. Thanks for pointing this out.

NoTalent, I have nothing to do with ships except this one user added image

Now I need to model the inside of the wheel house too since I added a camera there user added image. What do you think?

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# 112 16-07-2003 , 01:24 PM
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cant wait to see the final composition KB. do u use maya unlimited?

v.

# 113 16-07-2003 , 01:59 PM
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that looks amazing kbrown!

# 114 16-07-2003 , 04:38 PM
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Wow! Nice stuff - love the shot from the wheel house.

My only question - and it is just a question because I don't really know but it seems like to compensate for the water going over the boat you made it float higher out of the water - am I right?

I understand the difficulties involved with making water pour over the back of the boat but that's something that would happen in heavy seas. Maybe if you used a lot of blur and spray it would look realistic and not like it was penetrating the hull.

You have a fine animation going here. Going to be a killer reel if that's what you're working on. Are you using the Perfect Storm tutorial from Secrets of the Pros?

Dynamics are scary!


Check out the subsurfacescattering on my tongue...

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# 115 16-07-2003 , 04:59 PM
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Originally posted by ereitz
Wow! Nice stuff - love the shot from the wheel house.

My only question - and it is just a question because I don't really know but it seems like to compensate for the water going over the boat you made it float higher out of the water - am I right?

Thanks again, ereiz! You're not exactly right. I attached an uniform field to the boat which pushes the water down and to the sides as it moves. Gotta fine tune the keying of the magnitude though...

Originally posted by ereitz
I understand the difficulties involved with making water pour over the back of the boat but that's something that would happen in heavy seas. Maybe if you used a lot of blur and spray it would look realistic and not like it was penetrating the hull.

Yup, sprays, fog, mist and whatnot is coming later. Hopefully they will draw attention so that the viewer can't see all the little errors that reveals this being a fake. user added image

Originally posted by ereitz
You have a fine animation going here. Going to be a killer reel if that's what you're working on. Are you using the Perfect Storm tutorial from Secrets of the Pros?

Yeah, the chapter on the Secrets of the Pros book inspired me for doing this originally. But as it is not an actual tutorial I've had to figure out most of the stuff by myself. Great way to learn imho...

Originally posted by ereitz
Dynamics are scary!

Nah, they are very rewarding if you can get them to behave user added image


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# 116 16-07-2003 , 10:29 PM
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Damn, this water-trough-deck thing turned into a big problem. The field method I mentioned is not easy to control. I also tried projecting a cut profile (of the hull) shaped curve on to the sea and then trimming the contained area away. That works but when the ship banks you can see the hole. I'm stumped, any ideas? user added image


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# 117 16-07-2003 , 10:42 PM
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How about using a field controlled by the boat itself to displace the water? I mean, grouping a field with the boat to act on the water too ... just as the one you are using now, but this one should only displace the water near the boat.

# 118 16-07-2003 , 11:19 PM
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Originally posted by adldesigner
How about using a field controlled by the boat itself to displace the water? I mean, grouping a field with the boat to act on the water too ... just as the one you are using now, but this one should only displace the water near the boat.

That's exactly what I've tried. It's very hard to get the water to behave around the ship and that's why I was considering alternative methods. Gonna try to tweak the fields some more but if you have any other ideas I'd like to hear them...


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# 119 17-07-2003 , 01:00 AM
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Maybe I missed the question...sry... what is the problem again?


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# 120 17-07-2003 , 02:27 AM
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It's the water penetrating through the decks but I think I can cheat a little and get away with fields. If not then there's the good old saying: fix it in post user added image


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