Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 26-04-2003 , 10:40 PM
Registered User
Join Date: Mar 2003
Location: Miami Beach
Posts: 46

Point of View

"Final gather is computed from point of view..." I have found this in a tutorial, BTW these are both good


Tutorial 1 F. Gather

Tutorial 2 F. Gather
Just a clarification, point of view means through the perspective camera selected?

# 2 26-04-2003 , 11:01 PM
ragecgi's Avatar
Registered User
Join Date: Sep 2002
Location: Minnesota, USA
Posts: 3,709
Or any camera really, ....but yesuser added image


Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
izzylong.com
# 3 28-04-2003 , 02:20 PM
tariqrf's Avatar
Subscriber
Join Date: Jul 2002
Posts: 1,253
final gather is a very very very photoreallistic render, and literally too, it computes the light passes through the view it is given, thats why i asked you for the "Screenshot" before, and changing the radius and reducing the rays can also lead to a very fast and reallistic looking render

# 4 29-04-2003 , 09:36 PM
Registered User
Join Date: Mar 2003
Location: Miami Beach
Posts: 46
I created the screen shot but I don't have your email to send it!

# 5 10-05-2003 , 03:42 AM
MKess007's Avatar
Registered User
Join Date: Jun 2002
Location: Ohio, USA
Posts: 202
just post the screenshot


mahalo,

Myk

<a href="https://www.metic.net" rel="noopener noreferrer nofollow" class="giveMeEllipsisa" target="_blank">www.metic.net</a><br />
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads