Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Coming along nicely smeeze. If you are modeling with NURBS, then the one way you could do spokes would be to just create cylinders and then rescale them to fit on the rims, and then fillet the cylinders for that extra detail. That's one way I would do it, I hope I could be of any help.
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