Maya 2020 fundamentals - modelling the real world
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# 1 30-04-2007 , 01:06 AM
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severinianthony - May

Patches it is!

I started off by seperating the different sections before I lunged into UV layout; it went rather smoothly.

EDIT:

Estimated time spent:

UV: 6-8 hours

Texture: 20-22 hours

Normal mapping: 45 minutes

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Last edited by severinianthony; 30-05-2007 at 04:22 PM.
# 2 30-04-2007 , 01:25 AM
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Starting the UV's for the saddle cloth...

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# 3 30-04-2007 , 01:41 AM
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looking forward to what you come up with! user added image

# 4 30-04-2007 , 02:24 AM
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Just applied a checker to the horse...I dunno about the rest of you, but I think this looks good; I'm just going to keep it this way, and move on to texturing...:p

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# 5 30-04-2007 , 02:35 AM
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hehe, good luck user added image

# 6 30-04-2007 , 03:21 AM
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UV progress on the main body; tail, rear leg and body mostly completed.

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# 7 30-04-2007 , 03:28 AM
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# 8 30-04-2007 , 06:34 AM
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Thanks for the tips and link, Mike!

I'm going to head home and work from there; I'll be sure to make some changes!

Take care for now.


# 9 30-04-2007 , 09:38 PM
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Legs joined to body; still tweaking the body/legs before I move on to the head.

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# 10 30-04-2007 , 10:07 PM
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oh nice work with the UVsuser added image

# 11 30-04-2007 , 11:43 PM
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Whilst running around in Morrowind, lopin' off some 'eads, I came across some tapestry-like banners. I've decided to keep them for reference when I get to texturing; I might try to mimic the tapestry-ish texture for the saddle-cloth on Patches.

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# 12 30-04-2007 , 11:44 PM
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Some more...

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# 13 30-04-2007 , 11:45 PM
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And the rest.

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# 14 01-05-2007 , 03:53 AM
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UV layout progress on the head; I'll conform it to flow with the body shortly.

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# 15 01-05-2007 , 07:09 PM
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Horse, saddle, saddle-cloth, and the harness at the rear is done.

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