Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 24-04-2008 , 12:13 PM
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Seperating faces

Seems I made a mistake and I have 2 faces that are linked together by a single vertex. How would I go about making them two seperate faces again?

# 2 24-04-2008 , 12:50 PM
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Well a pic would help because it can depend, but usually you have to delete those faces because they can't be helped. Use the append to polygon tool to reinsert those faces and remember to save multiple copies of your file so that you can fall back on an earlier version if something gets screwed up.


"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man."

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