This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
Fiddled around with texturing a bit....
Tomorrow i will try to finalize the model, i think i will try to do his robes with fluids or at least in tandum with fluids to get the smoke effect
And steve it is a zproject just to see if the proportions are okay and you are absolutely right nostrils and mouth are still a tad off, but as an excuse i didn't see it that clearly anymore after a certain amount of time of sculpting and fiddling with shape and form
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