Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 16 04-07-2009 , 06:27 PM
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# 17 04-07-2009 , 06:28 PM
# 18 04-07-2009 , 08:42 PM
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# 19 04-07-2009 , 09:42 PM
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Shit that's evil :bandit:

# 20 05-07-2009 , 03:23 PM
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" Shit that's evil"

Thanks what about this one :eek3:

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# 21 05-07-2009 , 09:11 PM
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# 22 10-08-2009 , 10:31 PM
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Fiddled around with texturing a bit....
Tomorrow i will try to finalize the model, i think i will try to do his robes with fluids or at least in tandum with fluids to get the smoke effect

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# 23 11-08-2009 , 08:07 AM
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Nice stuff user added image

# 24 11-08-2009 , 08:56 AM
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Nice, thought I feel his nostrils could do with an adjustment.

Is it a painted texture or a Zproject? Looks a little funkey round the neck


"No pressure, no diamonds" Thomas Carlyle
# 25 11-08-2009 , 12:21 PM
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Thanks guys

And steve it is a zproject just to see if the proportions are okay and you are absolutely right nostrils and mouth are still a tad off, but as an excuse i didn't see it that clearly anymore after a certain amount of time of sculpting and fiddling with shape and form user added image

# 26 11-08-2009 , 02:18 PM
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reshaped the head a bit think i will leave it like this unless i see something i really need to change

# 27 11-08-2009 , 02:20 PM
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# 28 11-08-2009 , 02:50 PM
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What is that orange on the head ?

# 29 11-08-2009 , 02:52 PM
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# 30 11-08-2009 , 02:59 PM
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surely a zproject wont line up, as the model is very different to the image being projected? are you doing a lot of PSing?

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