Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 16 01-03-2006 , 08:59 AM
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Yer, that model was created by some model Ninja :bandit:

Not got a clue how im going to get all that sweet denial in there but I really want to. It has to be my favorite and most iconic space ship.

I might re-create the first scene of Star Wars if it is good enough.


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# 17 01-03-2006 , 06:08 PM
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Well it is a days work so far. Starting to take shape which is good.

Still think I have bitten off more than I can chew at this stage, hopefully that will go.

Any comments at this early stage are of course welcome.

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# 18 01-03-2006 , 06:12 PM
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Quick shot of the engines

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# 19 01-03-2006 , 06:14 PM
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Now you see if I was s**t hot at texturing that would be all the modelling I would really need to do. As im not I have to think like a Ninja :bandit:

I really want to ask that guy how long his took, I know its a physical model but if he says years then im throwing in the towel user added image


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# 20 01-03-2006 , 06:41 PM
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hahahah i think its looking great Tim, good to see u have kept the shapes low poly cause with so much to model i think ure computer would blow.

# 21 01-03-2006 , 07:12 PM
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Looking cool so far tim, you gonna have a go at texturing it of keep on modeling?

# 22 01-03-2006 , 07:37 PM
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wow that is great ..i would be happy at this stage lol how long it take just to do that much ? I am still trying learn and stuck on the dang dog tutorial hahhah . Love your work on this though...cant wait to see progress

# 23 01-03-2006 , 07:47 PM
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I like what you've got so far, it's definately an Imperial Star Destroyer, nice, clean start. I am looking forward to seeing how you are going to tackle the tiny detail.

If you are thinking like a Ninja :bandit:

Remember....

Accomplish the mission; failure is not an option.
You are always being observered. Always.

and..

If it is necessary to the mission to kill, don't hesitate.

Maybe you can miss out the third one, could get you into trouble!! Take it easy,

Mat.

# 24 01-03-2006 , 08:28 PM
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tim how do u model it, using shapes and joining em together ? cos that would take ages, how do u go about modelling this, what technique/ tool do u use?

# 25 01-03-2006 , 08:43 PM
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it looks like you booleaned some parts in there.

if so, then youve already digging your graveuser added image

# 26 01-03-2006 , 08:56 PM
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Hey Tim

Great going so far. I may have some textures that may be useful for this if you want, throw your PM if you are interested.


Also the physical model, its made from kit parts also known in the trade as 'kit bashing' the outer shell is made from like a blown plastic mantel, almost like thin fibre glass or that similar to motorbike fairings, but thinner

Jay

# 27 01-03-2006 , 09:12 PM
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What's wrong with booleans?!

How did I do it:- Planes and extruding, cutting up cubes and placing them. Boring but it gets the job done.

How long:- One day,

I will work all day tomorrow at it (give or take a coffee break) and I will check back with you.

Jay:- Cheers for the textures, PM coming your.


Remember what Ninja say, only a fool refuses a weapon/textures


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# 28 01-03-2006 , 09:23 PM
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thats some crazy modelling time then, only thing i can see so far is the engines seem to have the prob were the shading does dodgy on the planes which are on the instide of the engines, u might wonna add a few more polys.

# 29 01-03-2006 , 09:26 PM
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Sorry, there temporary. I will replace them with proper version later. Well spotted though.


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# 30 01-03-2006 , 10:30 PM
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nothing wrong with booleans my fav tool. quick and to the point.

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