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26-03-2014, 04:07 AM   #1
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Join Date: Mar 2014
Posts: 3
3D Model Help

I recently acquired some 3D models (.obj files) but they were un-textured. They came with unwrapped texture maps (.png files). I was wondering how I would apply the maps to the model or if this is even possible.

Please help me out,

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26-03-2014, 11:39 AM   #2
Join Date: Dec 2005
Location: Toronto
Posts: 3,374
Yes, just right click on the model, go down to assign new material, then choose Lambert, for example. In the Lambert attribute editor, click the checker box beside color and create a new file node. Then in the file location, browse to your PNG texture. It should be applied. Hit 6 to see the texture in the viewport.
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26-03-2014, 12:15 PM   #3
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Join Date: Apr 2012
Posts: 293
choose your shader and plug the diffuse (for example) image into the diffuse channel in your shader. plug in all the textures into the diffrent slots in ur shader to get all details provided
20 year old guy from Sweden

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