Integrating 3D models with photography
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# 61 18-08-2004 , 08:37 AM
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first walk cycle: Trying to make it look heavy and a little (but not too much) cumbersome.... He's got a little stamping action going on. I like the stamp, but the down side of that is it all gets a little snappy towards the rear. Tweaks a plenty today....

https://www.craigcrane.com/the_7/kiro_walk_1_full.mov

Its about 4mb, as I have included the cycle from a few different angles (3)

Next up, a few poses and runs to poses, plasma rifles blasting etc etc etc.


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# 62 18-08-2004 , 10:12 AM
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Man, this is the best walsicle I have ever seen. You rock man, wicked dude! Wery coool user added image


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# 63 18-08-2004 , 11:06 AM
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!WORD!

that's damn nice !!! looks very "relistic"...lookind forward to see him in big action..!

# 64 18-08-2004 , 12:29 PM
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How do you render the model with the wireframe?

# 65 18-08-2004 , 12:32 PM
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www.provide3d.com

I bought their fantastic wireframe shaders.....

They do a trial for 7 days.... give it a wizz


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# 66 18-08-2004 , 12:36 PM
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Which plugin?

# 67 18-08-2004 , 01:35 PM
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depends... poly, nurbs or SubD..... that bit depends on what you wanna shade.


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# 68 18-08-2004 , 04:51 PM
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Looking good.

Hi there,

For such a short turn around on the animation it looks amazin..

look forward to tweaks etc.. user added image

# 69 19-08-2004 , 08:07 AM
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OK, did a run cycle.

Straight of the bat, im not that happy with it. It may be the camera angles, and only the last one really portrays his size. Imagine he's 18 feet tall, and chasing you, and you kinda get the idea.... Or, if you looked in your rear view mirror, this is all you would see...but it feels lacking in weight still. So tweaking it today, and maybe adjusting the clips in the trax editor to shave 4-5 frames of the cycle.....

But here it is so far....

https://www.craigcrane.com/the_7/runMaster_full.mov


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# 70 19-08-2004 , 11:51 AM
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# 71 20-08-2004 , 02:36 PM
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Last edited by CraigC; 20-08-2004 at 02:45 PM.
# 72 24-08-2004 , 04:25 AM
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# 73 24-08-2004 , 05:39 AM
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Wow, some very nice animating good job!


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# 74 24-08-2004 , 05:45 AM
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Cheers Rubber,

Its the start of a much longer piece. I'm aiming to do 140 frames a day at this pace....


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# 75 24-08-2004 , 05:54 AM
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Awsome work, that must have taken ages to unwrapp. walk cycle is a bit jerky, i spose thats to be expected but would be good to be a little smoother.
top work
Benuser added image

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