Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 16-07-2018 , 10:35 PM
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Alembic imported daz models won't work as colliders

I've been following a reallusion tutorial and animating characters in iclone and exporting as alembic into Maya. Everything is working fine except if I try to add ncloth to the daz characters Maya crashes either when I make the model a passive collider or when I press play to begin the simulation. If it's an iclone model it works and if it's a daz model imported as fbx it works. Only alembic daz genesis 3 and 8 crash.
Does anyone have any idea why this is happening or what I can do to try and fix it?

I've been searching and searching and the only scrap of information that might be related is a post I found somewhere mentioning Maya having a problem recognizing alembic as a collision object.

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