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 SM Forums / Maya Questions / Dynamics & Special Effects / Bake soft body as geometry
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 Dynamics & Special Effects Maya Particles, nDynamics, Fluids, Rigid Bodies & General VFX

 07-11-2009, 10:41 PM #1 stwert EduSciVis-er   Join Date: Dec 2005 Location: Toronto Posts: 3,374 Bake soft body as geometry Hey, got a dynamics for modelling question. I wanted to use a soft body to quickly model a rock. I created a sphere, made it a soft body, applied a turbulence to the resulting particles, and hit play... Great! It gives me a nice jaggy looking rock after playing with the attenuation etc a bit. Now, I'd like to bake that object so I can use it as regular geometry, but I'm a bit stuck with that. I tried edit > keys > bake simulation, and that gave me keys, but they didn't seem to work (scrubbing messed up the sim). Anyone have a series of steps that could work with this? Thanks so much! __________________ -stwert Website - Blog - YouTube - Vimeo - Facebook - Twitter -->How to Effectively Ask Questions on Forums<--
 07-11-2009, 11:10 PM #2 bendingiscool Subscriber     Join Date: Jul 2006 Location: London Posts: 567 Could use a lattice to shape the rock instead? Chris
 07-11-2009, 11:15 PM #3 stwert EduSciVis-er   Join Date: Dec 2005 Location: Toronto Posts: 3,374 Thanks for the reply. I could try a lattice, but I'd still have to scuplt it myself, and probably wouldn't give me the jagginess I'm looking for. __________________ -stwert Website - Blog - YouTube - Vimeo - Facebook - Twitter -->How to Effectively Ask Questions on Forums<--
 12-11-2009, 02:40 PM #4 NextDesign Technical Director     Join Date: Feb 2004 Posts: 2,988 Export it as an obj file, as obj only contains geometry and uv information. This will bake the geometry to the current frame. __________________ Imagination is more important than knowledge.
 12-11-2009, 05:37 PM #5 stwert EduSciVis-er   Join Date: Dec 2005 Location: Toronto Posts: 3,374 Thanks for the idea NextDesign... I'll give that a try. Another method I ended up trying and using was to select all faces of a sphere and extrude them out, then up the randomness in the inputs. The result is similar to a turbulence. __________________ -stwert Website - Blog - YouTube - Vimeo - Facebook - Twitter -->How to Effectively Ask Questions on Forums<--