Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Select the material in question, and in the Hypershade menus, go to File > Export Selected Network. It'll save the shading network as its own Maya file. Whenever you want to use it again, in the Hypershade, go to File > Import and choose it in your directory.
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