Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 28-09-2002 , 05:59 PM
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how to save a shader to the shader library

hi all
how can i save a custom shader in the shader library to use it within different scenes ?
thanx

# 2 28-09-2002 , 06:19 PM
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Select the material in question, and in the Hypershade menus, go to File > Export Selected Network. It'll save the shading network as its own Maya file. Whenever you want to use it again, in the Hypershade, go to File > Import and choose it in your directory.

# 3 30-09-2002 , 10:07 AM
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shader icons

then how do I get a icon for the shader, like in the shader library. Do I have to render each shader out and put it in "RenderSamples" or ?


- undo

# 4 30-09-2002 , 05:17 PM
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eh, I'm not sure about that... never really had the need or want to do that before...

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