Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 16 02-12-2005 , 11:37 PM
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oh, by the way, see that weird strappy skin on my head, thats a Metal thing, lol


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# 17 02-12-2005 , 11:42 PM
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Its ok, I can tell. Your not that bad at drawing user added image


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# 18 02-12-2005 , 11:47 PM
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lol, i drew that in LITERALLY 30 seconds, lol


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# 19 02-12-2005 , 11:59 PM
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added it, and rendered it? lol


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# 20 02-12-2005 , 11:59 PM
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lol, forgot the pic, lol i only added stuff to the head, now i will do the body, and whateva else

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# 21 03-12-2005 , 12:25 AM
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Ok this is the end of the progress tonight, the head is done. Now I have to start the Poly Hair and other crap, but not now.

It is 1282 tris/

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# 22 03-12-2005 , 01:32 AM
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Ok done the arm. Just this half so far stands at around 760 polys. I optimized it too.


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# 23 03-12-2005 , 02:03 AM
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can you post it please?


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# 24 03-12-2005 , 02:13 PM
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Had to redo it, the power went out, and I didnt save. Here it is at 722 tris.

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# 25 03-12-2005 , 02:44 PM
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Did the body, now to start on the horse part. Then on to the accessories and the texturing. The body stands right now at about 1700 TRIS without the polygon hair and everything


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# 26 03-12-2005 , 02:54 PM
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pic.

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# 27 03-12-2005 , 03:20 PM
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Done with most of the horse body

Stands at 2250 tris with both sides. I intend the model to end up around 3000-3300 tris. That is with all of the armour and all. I didnt put any armour in my concept sketch, and I might make another one for the armour.

2250 tris

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# 28 03-12-2005 , 03:40 PM
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wow, your good!


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# 29 03-12-2005 , 04:52 PM
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Thanks Joopson! Well here is the model with some added detail. And now the odd area around his stomach and the planes sticking out of his head is where the hair is going to be. Its a clay.

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# 30 03-12-2005 , 05:13 PM
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Ok now with the quiver of arrows, and a strap. Stands at 3100 tris

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