Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 1 06-01-2006 , 08:30 PM
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Jan/Feb - Norm- swankymonkey

I cannot pass up an animal related project.

Just moments after this photo was taken both men were shot dead by a third man hunting for the elusive but unfortunately far from extinct DORK:
https://tenthchoir.com/warthog008.bmp

And, no, I won't be modeling bow hunting dorks in really bad camo ... the WARTHOG, silly!

Dave


Last edited by swankymonkey; 06-01-2006 at 08:53 PM.
# 2 06-01-2006 , 08:47 PM
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Sounds original lol. Look at your thread name by the way.


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# 3 06-01-2006 , 08:53 PM
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oops! I meant NORM (cut and paste ya know)... maybe some one of influence can fix it for meuser added image ... Now who's the DORK!! HA HA!

Dave

Edit - Fixed it all by myself ... but, yeah I'm still a dork

# 4 06-01-2006 , 09:00 PM
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cool head to model and good to see you back in dave user added image


Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
www.flash-fx.net
# 5 07-01-2006 , 04:17 PM
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Glad you are in this comp. Swanky user added image

Warthog is a great idea!

# 6 08-01-2006 , 04:54 AM
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Hi guys!

Getting started roughing out the head
https://tenthchoir.com/warthog001.jpg
Its taken a bit of studying to grasp how these little buggers are put together. They have quite a bizzare jaw and skull structure.

Dave

# 7 08-01-2006 , 05:24 AM
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Start good swanky!


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# 8 09-01-2006 , 05:01 AM
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Getting close to finished with roughing him out. Hes gonna need a lot more work around the eye socket, brow, ear, and those freaky choppers ...
https://tenthchoir.com/warthog_101.jpg
Also, I once hes far enough along I'll make his ears and tusks asymmetrical

Dave

# 9 09-01-2006 , 05:19 AM
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Wow. That looks really great. I really like the way you'ver modelled the tusks and the nose. I would be curious to see a photo from below to show how you dealt with the mouth. Good work!

# 10 09-01-2006 , 06:05 AM
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looks great nice modeling swanky :attn:

# 11 09-01-2006 , 09:35 AM
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cool model and a nice clean mesh user added image

it would be good to see the mouth area, or at least a side head view


Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
www.flash-fx.net
# 12 10-01-2006 , 12:46 AM
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# 13 10-01-2006 , 05:44 AM
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Looking good Dave, and a cool choise of model user added image


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# 14 10-01-2006 , 12:34 PM
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soon Zbrush ??


The Lunar Factory Inc .

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# 15 10-01-2006 , 03:06 PM
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Yeah, your model looks excellent. Great choice of animal and thanks for posting the side view of the mouth. Looking forward to seeing your progress.

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