Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 22-04-2008 , 08:23 PM
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Join Date: Mar 2007
Posts: 1,055

Smooth proxy not inhereting materials?

Hello looking for a little help.

I've created a smooth proxy for a model, and as I texture I see some work I need to do on the model.

The proxy doesn't inheret the materials though. I could just re-assign but I've got more than one material on separate UV sets; shouldn't it just automatically transfer the material and UV relationship? At the moment it is just a shell without materials. I can't just smooth it either since I've got creased edges and they're not respected via a smooth.

cheers

gubar

# 2 23-04-2008 , 05:35 AM
AikoWorld's Avatar
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Join Date: Dec 2005
Location: London
Posts: 429
I think at the moment Smooth proxy only works to Smooth the object, and not update the texture, as the smooth proxy gets a new shader assigned every time you hit Smooth Proxy.

You could change that by assigning your shader from the smoothed version to the proxy version.

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