Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 46 31-08-2008 , 10:40 PM
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update

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# 47 01-09-2008 , 03:21 AM
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Looks pretty good, some of the anatomy seems a bit odd, but it's all there. Maybe if you smoothed out some of the edges? I don't know. Looks good either way.


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# 48 01-09-2008 , 11:50 AM
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What parts do you think it seems odd??


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# 49 01-09-2008 , 11:59 AM
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Ok so here i smooth the lower back muscles. Also what do you think about the scapula?

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# 50 01-09-2008 , 12:20 PM
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Here is how the back looks like and if i make it looking exectly like that it wont look organic and natural, it will look robotic like and Cg and also since this guy isn't a bodybuider his back needs to be less defined, maybe even less than i made him, but i like to make him at least a bit muscular othewise i would just smooth everything. Also in this image it only show us the muscles, but there is also fat in the human body that changes the form and that is what i wanted to create.

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Last edited by Mickeal_alex; 01-09-2008 at 12:23 PM.
# 51 01-09-2008 , 12:24 PM
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I was going to say, he looks like he's not got his skin on.

Its up to you, is it anatomical that your after, a "real" human look, or OTT muscular look?

At the moment, he's not meshing together.


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# 52 01-09-2008 , 12:27 PM
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Well i want to make him realistic but a bit muscular, if you understand what i am saying


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# 53 01-09-2008 , 12:50 PM
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Perhaps check out athletes or even bruce lee for the kind of look you're after


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# 54 01-09-2008 , 12:54 PM
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THanks Jay that's what i meant something like Bruce Lee, slim and muscular. Have tons of reference images and some are realistic other are comic book like models so just need to focus more on the realistic ones.


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# 55 06-09-2008 , 04:35 AM
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Started the arm, almost finished with the upper arm

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# 56 06-09-2008 , 10:40 AM
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Hey, that looks really good.


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"Um, this isn't Mars. This is Earth."
"Earth? Earth-with-nuclear-weapons Earth?"
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# 57 07-09-2008 , 03:02 AM
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dunno about where the fingers join the hands and the knuckles on them something not quite right. Everything else looks top notch well done

# 58 07-09-2008 , 03:05 AM
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Yes from the shadowing there is a bit of a gap where the fingers join the hands, will have to tweake it, thank for the comment.


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# 59 07-09-2008 , 04:27 AM
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Ok so i've worked on the hands, think the palm need more work and when i will get to a higher division i will add wrinkles on the palm. Thinks left to do to the model: the legs, the feet, the head, and the hands.

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# 60 08-09-2008 , 11:53 PM
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Started the legs on the front, hopefuly i will finish the model today. Also i have found a useful script for maya it's called Xy ShrikWrap and using this i wont have to redo the detail on the new organized mesh. What this script does it that it makes points from on mesh and makes it conform to the points on another mesh and so i wont have to detail the animation ready mesh again.

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Last edited by Mickeal_alex; 09-09-2008 at 09:13 PM.
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